AI Insights · Timothy · April 2024
Top 5 High Fantasy Games Performance in Costa Rica Q1 2024
An overview of the top 5 high fantasy game apps' performance in Costa Rica during Q1 2024, showcasing downloads, revenue, and active user trends.
Throughout the first quarter of 2024, the performance of the top 5 high fantasy game applications in Costa Rica demonstrated notable trends in downloads, revenue, and active user metrics. Here's a detailed look at how these apps fared.
Clash Royale from Supercell saw its weekly revenue fluctuate, peaking at around $8.8K in the first week of January and maintaining a steady average between $5.2K and $7.7K throughout the quarter. Weekly downloads showed a mid-quarter rise, reaching approximately 5.5K in early January, and then stabilizing around 4.7K by early March. The game's weekly active users experienced a slight increase from 338.8K in early January to 349.4K in early March.
Akinator by Elokence had a more modest revenue stream, starting at $58 in the first week of January and gradually declining to $24 by the end of March. However, its weekly downloads saw a significant increase, peaking at around 5.7K in early March. Active users also showed a positive trend, growing from 9.1K in early January to 19.3K by mid-March.
Lords Mobile: Kingdom Wars from IGG.COM exhibited a stable revenue pattern, averaging around $1.8K to $2.0K weekly, with a peak of $2.5K in late February. Downloads fluctuated, with a high of 3.8K in late January, but dropped to around 1.1K by the end of March. Weekly active users followed a downward trend, starting at 12.2K in early January and reducing to 9K by the end of March.
Clash of Clans, also by Supercell, showed strong revenue performance, peaking at $12.4K in early January and maintaining an average of around $8.9K to $11.9K throughout the quarter. Weekly downloads remained relatively stable, hovering around 1.8K to 2.1K. Active users saw a slight decline, from 117.7K in early January to 110.1K by the end of March.
Ragnarok Origin: ROO by Gravity Game Vision Limited, which launched in late February, showed promising initial performance. The game generated $2.5K in its first week and peaked at $4.5K in mid-March. Downloads started strong with 12.9K in the first week but dropped significantly to 107 by the end of March. Active users mirrored this trend, starting at 9.9K and decreasing to 1K over the same period.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower's platform.